I have changed the code in Cataclysm DDA so it sends map around player to Unity Engine, which renders it with voxel tiles made in MagicaVoxel (check it out, it is free and very easy to use editor).
It is in a very early state, there are only terrain and furniture tiles.
A lot can be done: rain, snow, lighting depending on game time etc, but I’m pretty lazy, so I don’t know
In the video, you can see tiles made of just 4x4x12 voxels, but even now I like how it looks. Later I will paint more detailed version.
A great disappointment for me was an absence of color bleeding for dynamically created scenes in Unity (if there are some Unity pros, please share your ideas).
nice, i was expecting mostly just still images, pretty cool to see it working in realtime.
i wonder, for items that are symmetrical, maybe the currently used tileset could actually be doubled on the diagonal so your visualizer could use that instead of having to make voxel tiles by hand, at least for ISO tilesets like chesthole and such.
[quote=“TooDAMNMuch, post:5, topic:13837”]nice, i was expecting mostly just still images, pretty cool to see it working in realtime.
i wonder, for items that are symmetrical, maybe the currently used tileset could actually be doubled on the diagonal so your visualizer could use that instead of having to make voxel tiles by hand, at least for ISO tilesets like chesthole and such.[/quote]
Voxel tiles are much easier to draw than iso pixel, you should try MagicaVoxel yourself!
Here is tiles folder used for the picture above: https://www.dropbox.com/s/24zz8be5czmi1xf/tiles15.zip?dl=0.
I spent just about 20 minutes to make it all. You can open .vox files in MagicaVoxel.
[quote=“tyomalu, post:7, topic:13837”][quote=“TooDAMNMuch, post:5, topic:13837”]nice, i was expecting mostly just still images, pretty cool to see it working in realtime.
i wonder, for items that are symmetrical, maybe the currently used tileset could actually be doubled on the diagonal so your visualizer could use that instead of having to make voxel tiles by hand, at least for ISO tilesets like chesthole and such.[/quote]
Voxel tiles are much easier to draw than iso pixel, you should try MagicaVoxel yourself!
Here is tiles folder used for the picture above: https://www.dropbox.com/s/24zz8be5czmi1xf/tiles15.zip?dl=0.
I spent just about 20 minutes to make it all. You can open .vox files in MagicaVoxel.
I’ve been helping out the past couple weeks, it took some effort to get input flowing from Unity to DDA but now we can move the player around from Unity.
I’ve also started getting together a UI… I’m no artist but I should be able to put together something passable
The project is slow going atm but should pick up steam as we work through the backend.