[quote=“Robik, post:7, topic:5588”][quote=“Kevin Granade, post:5, topic:5588”]Just to point one thing out, the effect you’re seeing is exaggerated, but nothing we do is going to eliminate it entirely, as this is something that actually happens with large vehicles.
Someone better than me at geometric translations might say otherwise*, but this would be difficult to extremely difficult to implement. Considering the fact that it wouldn’t fix this issue, I don’t see it happening soon, PRs are welcome though.
*and they can feel free to give me a solution that works to prove their point.[/quote]
I suck at math, but I can’t imagine real life situation where vehicle, no matter how long, parked along the wall on one side, would collide with the wall when turning away from it… part of the vehicle that could rotate that way is 1) short 2) dragged away while rotating.[/quote]On the contrary, that I can imagine. Just not with a regular car.
Picture a truck, with a single rear axle supporting the long cargo deck.
=====
""""" <-axle
+#o#+
|"""|
|HHH|
|HHH| <-axle
|HHH|
If it’s parked parallel to a wall, the front will move away… but if the platform is long enough and the wall is close enough, the rear will scrape along the wall:
[code]#<-wall
>>> turns right
#===== ->moves right
#""""" <- steering axle
#+#o#+
#|"""|
#|HHH| ->moves right
#|HHH| <-axle
#|HHH| <-moves left
#^scraaaaape
#[/code]
Kinda like that.
edit: on the other hand, what happens now is this:
[code]#<-wall
>>> turns right
#=====
#""""" <-axle ->moves right
#+#o#+
#|"""| <-center of rotation
#|HHH|
#|HHH| <-axle <-moves left
#|HHH|
#^SCRAAAAPE
#[/code]