Maybe I’m dumb, but I couldn’t figure out how to use manual turrets? I put a mountable slingshot on and filled it with lead ball. Standing on them did nothing, nothing on examine or control, manually aiming turrets complains that the turrets are offline and there’s no turret to individually control.
Also, some requests/questions? If there’s already ways to do the below, then I’d like to hear.
Is there any way to attach something similar to a brass catcher to a vehicle frame that has a turret frame on it? So you can keep the hulls or casings or whatnot.
Some sort of motorized feed thing you can install on cargo/trunks? Make one for the cargo space and one for each turret, attache them to the vehicle, and whenever a turret doesn’t have enough ammo in its container but it has a motorized feed attached, it queries all the cargo spaces that motorized feeds are connected to for ammo instead at the expense of battery power? That way turrets could share ammo, and you could stuff a cargo space inside with ammo instead of going out and manually refilling.
If it’s a balance issue, maybe the feed only moves up to a stack at a time, and it takes a few turns to actually transfer the ammo.
Is there a way to put something like an aisle or a hatch over cargo spaces/trunks so the visibility calculations don’t show you the solar panels and funnels and whatever when you walk over them, and the movement doesn’t trip you up?
The ability to mount a water purifier to the same tile as say, a mini fridge, would be great. Currently you have to sacrifice a frame for one and it looks kind of silly, and you can walk over it anyways.
Some sort of reinforced or diamond infused shrub trimming mechanism? Something you could mount to the front of your vehicle to drive through bushes and small trees without having to stop every 10 seconds to repair your tinfoil car. Big trees would still be a problem.
Working with the above, some sort of heavy duty powered diamond saw that you can use to cut down big trees into logs and splintered wood and stuff, and then use a scoop to scoop up the remains? Make it take a few turns so you have to drive really slow while doing it or risk ramming.
The ability to mount a pet carrier to a frame with a seat or bed on it would be sweet. Just examine the frame to get an option to capture a pet, then choose the direction of the pet to capture. Then examine again to release. Bonus points if you can attach a door motor to make it automated. (mount it on the back of a drone with a scoop, deployable dog)
The above pet carrier, but a larger version that works on friendly npcs? Call it the Person Pod.
Mopping scoop? Sponge scoop? Vac-scoop? Drive over a source of liquid to sponge it up into a relevant container onboard (like a barrel or tank) or ignore.
Combine a person pod, some reinforced plating, and a door motor with a scoop to make a device that can capture and hold less than friendly mobs?
Maybe it uses some sort of battery powered stasis pod as ammo, and having a mob captured in it drains battery? You could add battery mods, so you could have it atomic powered or have it powered by a recharging station in a cargo carrier or something. Maybe while it’s powered you can use it to dump all the carried equipment and items, and you can inject napalm or some sort of corrosive acid to kill the mob and drop their corpse. If the battery runs out though, the container gets destroyed and they pop out.