Now we can add options on this so new people don’t up and quit. Like most roguelikes this game is really hard at first. Before static spawns it took me literally 50 tries to make it through the first day. Had to ask questions and figure out mechanics. After a while I figured stuff out. Still die sometimes, but its not that bad. Eventually like most roguelikes I turn into the terminator. Lots of bionics, mutations, plenty of explosives and ammo. Car/motorcycle so I can get away. So I turn into the terminator and go from town to town mowing down hoards of zombies. Fun at first, but its just easy after a while. After I waste 100 towns, what is town 101 to me? There is a hard roguelike called ‘adom’. This is really hard in early game. By late-mid game your generally so strong your just going through the motions. I generally play to this point and stop cause I get bored.
Played many, many games. At first I’m a packrat. Lets get everything!. Doing that through 100 different games gets old. Its probably the same thing most people go through with roguelikes.
- This game is ridiculously hard and I can’t figure out the stupid game mechanis
- Quit game or… keep going
- die constantly. Goddam it.
- figure out mechanics and ways to survive. realize this isn’t skyrim and i can’t barge in and kill stuff then restart
- barge in and kill stuff, but save scum.
- get bored with above and play the hard way
- get good at the game cause you get it and then it gets kind of easy so look for new things to do
- want the game to get harder. cause what else am I going to do?
Really like the increase in spawns and city size option. I think we can make this game more unique by giving the ability to make the game get harder as the game goes on and have the game find ways to screw you over. Its more for ‘experienced’ players. To keep it interesting we can tie it into the discussed (but unimplemented) achievement system and run it from a server. So people can have points and such.
We need to do it with options cause when I was new I would never get into the game. Things that would be fun to add for those of us who like to suffer and die.
- make the game scale to you. So it gets harder as you get stronger
- screw you by just doing large numbers of spawns near you from time to time (once you get stronger and get some ammo)
- throw hoards of zombies at your shelter for the hell of it
- come out of a science lab and out of no where there is a huge spider and fungal spawn near you. sucks to be me.
- bunch of up special zombies at times that are in groups (several brutes and masters together). Try to kill me.
- if im doing too well, throw more hard crap at me.
Dynamically try to kill me and screw me over. This is not for newer players. Its for those of us who get the mechanics. That being said, I think this kind of element can make the game stand out. Look the motto of dwarf fortress is losing is fun. Then you talk to the guys who have played for years and they generally play until they hit FPS death. They get good at it.
Make the motto of the game ‘this game hates you’. Its a catchy motto. Now make it ‘optional’, but you can tie it into a point system so we can compete in evil mode.