{
"type" : "overmap_special",
"id" : "Strange Cabin",
"overmaps" : [
{ "point":[0,0,0], "overmap": "cabin_strange"},
{ "point":[0,0,-1], "overmap": "cabin_strange_b"}
],
"locations" : [ "forest" ],
"city_distance" : [20, -1],
"city_sizes" : [0, 12],
"occurrences" : [1, 1],
"rotate" : false,
"flags" : [ "CLASSIC" ]
}
Defining a structure’s mapgen to the world can be seen at overmap_specials.json, and you’ll have to pay attention on how coordinates work:
[0,0,0] is x y z, and z is the z-level, wherein a positive value means is a higher floor and vice versa…
{
"type": "overmap_terrain",
"id": "cabin_strange",
"name": "forest",
"sym": 70,
"color": "green",
"see_cost": 5,
"extras": "field",
"flags": [ "NO_ROTATE" ]
}
I don’t know how Extras affect an overmap terrain, but it should have a value like build or field in it 