[quote=“Snaaty, post:1, topic:7307”]Hello,
perhaps it has been like this always, but now I am somehow enraged, as that just cost me a very promising character, who had a really rough start but slowly took off.
Turrets are able to shoot you without having line-of-sight. When standing next to the door, and I can’t see them they will still shoot me. I can understand if they are able to that when I peek in, but just standing next to the door and trying to close it only to get insta-gibbed is no fun.
For other enemies with less damage it could be fine, I guess, but with turrets that already have a really high damage output to compensate their immobility, it’s just ridiculous.
I am talking about the turrets in the labs, btw.[/quote]
Snaaty.
I realize you’re enraged. However, this is a recurring issue with line-of-sight calculations, and the short answer is that it’s an engine limitation. Were the positions reversed, you’d be able to see and shoot the turret and it wouldn’t be able to shoot back.
So the best advice I have is to either rewrite sight-code (and I suspect that’s not happening unless you do it yourself) or be more careful when entering rooms in labs. Sorry.