[quote=“Kevin Granade, post:6, topic:6982”]There’s a hack that ensures that if you can see something, you can always hit it.
That hack might also have the result of sometimes allowing you to hit things you can’t see.
When the player is targeting something, it has an extra check that you can see the target,
What it does is try the normal trajectory, like the second one in qurvax`s image. If that fails, it tries again with an alternate trajectory (there are always two options, though sometimes both have the same outcome, e.g. with a straight line).
The thing is, from a roguelike point of view, both trajectories are valid[/quote]
The problem is not with the player targeting the turret but with the turrets shooting the player.