Success! Almost…
I then got this error (I didn’t make a new world so maybe thats why)
DEBUG : invalid monster type id “mon_bear_smoky”
FUNCTION : const T& generic_factory::obj(const string_id&) const [with T = mtype]
FILE : src/generic_factory.h
LINE : 352
But I was able to skip it. Who knows what this will do, but, I could skip it so w/e. I got another error as well when the game went to load items
DEBUG : item id technician_pants_ltblue is unknown
FUNCTION : virtual void Single_item_creator::check_consistency() const
FILE : src/item_group.cpp
LINE : 116
But it was skippable so onward I went until monster groups went to load and my old pal mon_bear_smoky came around again.
DEBUG : monster group GROUP_FIELD contains unknown monster mon_bear_smoky
FUNCTION : static void MonsterGroupManager::check_group_definitions()
FILE : src/mongroup.cpp
LINE : 443
With a buttload of related errors that I could skip. Then big river freaked out, skipped that too, and then too many mandatory overworld, skipped that, and VIOLA! I am at character creation screen. YAY
Sidenote: Yesterday I browsing the forums and researched this too many mandatory overworld error and found that Kevin had commented on how mods should not add things to the mandatory generation and suggested a better way to handle it: Link
Edit 1: Found out whats causing the technician pants error when scrolling through professions;
DEBUG : Missing item definition: technician_pants_ltblue
FUNCTION : const itype* Item_factory::find_template(const itype_id&) const
FILE : src/item_factory.cpp
LINE : 1108
appeared again when I went over Winter Scoundrel; it’s skippable but it kinda breaks the UI until you TAB over.