I was thinking about how killing child zombies makes your character unhappy.
I was thinking that, in the given scenario, some folks might have qualms about that, yet some would not - an ideal of self-preservation. Sure, they’re kids, but they’re also literally ankle-biters…
Then I thought, well, why not just killing monsters in general could make a survivor feel good. Ridding the world of them, so to speak. So therefore a bonus to morale as a result.
To not make it OP, it could maybe kick in after killing 10 within, I dunno, 10 minutes or something. And to some fitting limit, such as 50.
Maybe two traits, one for ignoring -Morale for killing child zombies, and one for +Morale just for killing things. Probably pretty costly to pick up since it could be quite powerful.
Thoughts?
EDIT: There is another option I think for a generalised -Morale to killing things…it could be challenging, or plain crippling, but either way could be interesting. For building “pacifist” type characters perhaps.