So I have been considering making a simple mod/PR and thought a good starting place would be trait balancing. There seem like a number of traits that are quite out of balance in terms of points. Here are my thoughts on some, what traits do you think need tweaking?
Addictive Personality: This could be just my play style but I have never had an addiction in game and never been tempted to mess with the addictive stuff, so for me this is a free 2 points. Given that its counterpoint is only 1 point I would go about making it only worth 1 point also.
Pyromaniac: In my experience this is a -1 to morale with added bonuses for lighting fires which is easy to do frequently. The moral penalty stacks but I’ve never seen it get very large. Given that bad temper is also 2 points but is a constant -10 to morale, pyromaniac seems stupidly good to me. The easy fix would be to maybe make it 1 point, increase in negatives faster and nerf the bonuses.
Forgetful: Given that skill rust is disabled by default this is 3 points to lose track of where you’ve been faster which to me at least is quite good. The obvious fix would be to prevent this unless skill rust is active or at least make it only 1 point unless skill rust is on.
Fleet Footed\Quick: I love these and almost always take at least one. Which leads me to suspect they might be a little too good. Increasing the point costs seems a little harsh, and the numbers are too round to change much but I feel they could use a tiny nerf though I have no idea what.
New trait idea: So there is Squeamish as a trait preventing wearing filthy clothes but no corresponding positive trait. My idea is a one point trait that removes/reduces the morale penalty to wearing filthy clothes. Maybe call it low standards, or filthy. Does that seem useful at all?
What are your thoughts on trait rebalancing?