[quote=“mdtexeira, post:6, topic:6507”]Ok, I don’t know how badly necromancers are hated here, but my time on other forums has given me the impression that forum venom is saved for both necroing threads, and posting topics that are covered in other threads. Since the two are mutually exclusive and collectively exhausted (assuming that there exists such a thread), I’m guaranteed to piss someone off…this is the way I chose to do it.
So, here’s an idea for what I consider to be a great Neutral trait…
Dead Taste Buds - The player gets no positive or negative enjoyment from eating food (in the case of food which is largely disgusting for psychological or textural reasons, the negative hit is merely lowered)
Of course, whether or not this is really neutral probably depends upon the actual proportions of negatively effecting to positively effecting food types.
I’d love to see more traits with very subtle gameplay changes, but which nevertheless are very significant to people in the world…nut allergies, color-blindness, phobias, OCD (can you imagine, your character gets a severe unhappiness bonus if they don’t perform some specific task like opening and closing the door to their bedroom 3 times or whatever…obviously mad, but an amusing idea).[/quote]
Nut allergies would involve another material so we could track nuts. Colorblindness wold be great if we had a good implementation: sure, we can grey-out the game but then you lose the ability to tell a shotgun from a rifle, wolf suit from backpack, etc at range. So not a great fit.
Mental issues would not be “minor” and it’s very tough to track that sort of thing (where is your bedroom, for starters?).
So yeah, you knew it was a bad idea to post and you did so anyway. -_- Sheesh.