I’m playing as a weak (STR 10) and “flimsy” character who mainly depends on military weaponry to take out Zs (I use Eskrima with a Kukri for melee). Due to a severe shortage of 7.62 ammunition I carry a 5.56 assault rifle (SIG 552), which is light and quiet but not powerful enough to deal with skeletal juggernauts, particularly in close range environments like labs. I thought a 40x46mm grenade launcher might be up to the job but it turns out these deal no damage whatsoever to juggernauts - and will injure my team at a surprisingly long distance
I do have several hundred rounds of .50 cal though, and I found a Barrett anti-materiel rifle in a boarded up house which is highly effective against juggernauts, typically only needing three rounds before they go down. But this is a very large and heavy weapon for a weak character to be carrying around all the time when you also have to carry an assault rifle. If 7.62 ammo was plentiful I could stick with that as a compromise, but 5.56 just won’t cut it on its own. I’ve been toying with the idea of taking a hacksaw to the Barrett, but I’m worried I’ll ruin my best gun’s range and damage by sawing off the barrel. Maybe there is a better option?
Edit: Tried a few other ideas: 40x46mm grenade slugs do no damage, but shotgun slugs do and will kill a juggernaut with 12+ rounds, which is a lot better than the 30+ it takes with the SIG - but you’d have to carry two shotguns or find time to reload. Flamethrower works a treat but I wouldn’t want to use one in a lab… And .50 cal “tracer” seems to do the same amount of damage as .50 cal “ball” (was hoping for some extra fire damage). I also tried cutting down the barrel on my Barrett but it made little difference in terms of weight (bare weapon went from 12.95 to 11.70 kg, a 10% reduction).