Ok, about half the loose vehicle parts are in the new item list… It looks like wheels and gas engines didn’t make it. Added the following to my tile_Config.
{
"id" : "1cyl_combustion",
"fg" : 128,
"bg" : -1,
"rotates" : false,
"multitile" : false
},
{
"id" : "v2_combustion",
"fg" : 129,
"bg" : -1,
"rotates" : false,
"multitile" : false
},
{
"id" : "i4_combustion",
"fg" : 130,
"bg" : -1,
"rotates" : false,
"multitile" : false
},
{
"id" : "v6_combustion",
"fg" : 131,
"bg" : -1,
"rotates" : false,
"multitile" : false
},
{
"id" : "v8_combustion",
"fg" : 132,
"bg" : -1,
"rotates" : false,
"multitile" : false
},
{
"id" : "wheel",
"fg" : 119,
"bg" : -1,
"rotates" : false,
"multitile" : false
},
{
"id" : "wheel_wide",
"fg" : 120,
"bg" : -1,
"rotates" : false,
"multitile" : false
},
{
"id" : "wheel_bicycle",
"fg" : 121,
"bg" : -1,
"rotates" : false,
"multitile" : false
},
{
"id" : "wheel_motorbike",
"fg" : 122,
"bg" : -1,
"rotates" : false,
"multitile" : false
},
{
"id" : "wheel_small",
"fg" : 123,
"bg" : -1,
"rotates" : false,
"multitile" : false
},
{
"id" : "wheel_caster",
"fg" : 124,
"bg" : -1,
"rotates" : false,
"multitile" : false
}
It also looks like the previously existing spike_v entry has been removed from the new item template list.