Hi!
I’m making a tileset. In Cataclysm-DDA/TILESET.md at f17115a89ed8b08f7f13bed0a4d6fa5d09e446a7 · CleverRaven/Cataclysm-DDA · GitHub “tile_config” is under “Legacy tilesets” and it says:
“Prior to October 2019, when compose.py was made, sprite indices in tile_config.json had to be calculated by hand.”
All of the tilesets that came with the game use tile_config. Are they using the “legacy” method? Writing a tile_config file is a time-consuming task. I don’t want to start doing it if in a month or a year I’ll have to switch to the new method. What is the new method? If it was explained in TILESET.md I didn’t understand it. I’m not a programmer. I learned to use tile_config by looking at the other tilesets. Is there an example of a tileset made using the new method?
Thank you!