I’ve been thinking about how to make martial arts more accessible, but also gated- considering some are powerful enough that you would designate your whole build around it from the beginning of the game.
I was considering the idea of making the manuals far more common- putting them in libraries, as possible drops in houses, as drops in fitness basements, drops in gyms in mansions, and in fitness gyms- but also changing the way in which they are learned to a proficiency or series of proficiencies.
The only thing you get from reading the manual is access to the martial art (beginner) practice. This allows you to access a third of the martial art’s skills- assuming you also have the required melee or unarmed. Possibly once beginner is mastered you can also train (intermediate).
I think the (advanced) tier of a martial art should be only able to be taught to you by an NPC or learned through trial and error of fighting using it- something all of these tiers could be unlocked through after reading the manual and getting access to the most basic understanding of the martial art in question.
The downsides are that this would take a lot longer to learn, but the upside is that you’d have more access to a martial art later in the game and they would follow player progression a bit more steadily. Additionally it’s a bit more realistic to be able to read about the basics of a martial art in a handful of other places than a semi-rare building. Plenty of martial arts texts can be found in the local library.
This would mean that the traits at the creation screen would become more like backgrounds either taking you to intermediate of even advanced- implying you worked to become a blackbelt before the apocalypse.
Finally, instead of calling it (beginner) (intermediate) (advanced) it could follow the belt system or something more appropriate for each martial art.
What do you guys think of this? Thank you for coming to my Ted talk.