Martial arts as they’re now are great. Unfortunately they are immensly inflexible and don’t lend each other’s teachings to your character in a meaningful way except for the one you’re currently using. Realistically speaking someone would be able to blend aspects of the teachings of the styles they know into everything else they do.
So I ask this: Is it possible to make each learned martial art add a small aspect of its teachings to the character in general when you’re not using a specific style? It’s not like the character forgets them when they’re not actively using the style.
I was thinking along the lines of this:
- Character knows karate and judo.
- While not actively using a martial art, gain +1 dodge after each attack and lower the chance of a character getting downed.
- Character knows ninjutsu, brawling, and muay thai.
- While not actively using a martial art, gain silent attacks, the ability to counter, and a slight buff to damage done against large opponents.
Basically the character loses a lot of the martial art’s abilities when not actively using them but they gain a small part of them in the rest of what they do, to the end point of giving an incentive to learn as many styles as the player can in order improve their character in a generalized sense. The arts themselves would still be massively preferred in the situations they are best at, but at the same time a character would want to seek out many of them.