Speed is purely a ratio of mass to thrust.
To better understand this, imagine 2 rockets, they go at the same speed. If you turn them on and put them side to side, they will go at equal pace. Some people might think that double the thrust = double the speed. This is only partially right. You need to take into account the mass involved as well. In effect, what linking these two rockets together with massless tethers would make them go as fast as a single rocket. The ratio of mass and thrust hasn’t changed.
What you must do is to increase thrust without increasing mass. A more efficient engine is the way to go.
If I put an engine that weights 100 and gives 200 thrust, and then I strap that to an engine that weighs 20, but gives 15 thrust, this would not help at all.
No matter how many 20:15 engines you strap together, it will not go any faster than 15 thrust. In short, strapping an engine that can’t haul its own weight very well to a rocket that can haul its weight extremely efficiently is like putting dead weight onto the efficient rocket. Not only does the 100:200 rocket needs to haul its own mass, it must make up for the 20:15 rocket’s inefficient thrust now, and unlike before where they are not strapped together, the 100:200 rocket can no longer simply leave the 20:15 rocket in the dust and not worry about the weight.
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So how can you make a very fast vehicle? By adjusting the ratio of non-reactive mass, to reactive, or mass that will provide thrust.
A vehicle that weighs 100 and has engine power of 200, will move much faster than a vehicle that weighs 150 with the same engine power of 200. It’s like a square root function.The more engines you add, the less effective it will become compared to the previous ones you’ve added.[/quote]
I was trying to be funny, welp I guess I failed on that part but thanks for the lesson nonetheless