What about default_faction and species? Thinking of adding in a Touhou character as an enemy.
EDIT: Nevermind, I found it. Monster_factions.json and species.json. Going to experiment with those to fit what I have in mind, since it probably won’t fit into any existing factions and I’m not sure about setting it to “humans”, since the character I was going to add isn’t technically human. On a side note, I’ve noticed that no monster seems to use “human” as the default faction.
Trying to make a balancing mod, wanted to adjust the stats of various armors but when I looked at the json I realized it didn’t work quite like what I anticipated. Is there a way to adjust the bashing and cutting protection stats of armor directly in the json, or do I just have to work with “material_thickness” of the armor and the properties of the materials in the materials json? And how is bashing and cutting protection for armor calculated?
[quote=“pisskop, post:124, topic:12858”]- Materials.json contains the ‘raw’ values for the matierials of the game. Things like cutting, bashing, acid, and fire protections.
The material thickness stat takes all the listed values for an armor and averages them and multiplies that number by the whole value of the mat_thick.
idk if you can double up on materials, i.e. [iron, iron, steel] without an error.[/quote]
My question would be why would you want to double up on a material if it is average protection based.