Been playing CDDA for a while now and i gotta say. The hp system doesnt make a lick of sense as it is now.
What i mean by this is that, a character could get shot. By a rifle round, and only have some bleeding. This is non-sensical for a multitude of reasons. Or you could get punched by a zombie-hulk. (Which is described as having arms, as wide as trashcans.) And it wouldn’t even fracture a single bone in your body. Unless you’re already some kind of superhuman mutant by this point. That seems unbelievable.
I personally think, that the game should have some kind of injury system. For instance if you get shot you may have internal bleeding. Or perhaps you fall off a roof and fracture, or break your leg. Hell this could even be a system used. For the possibility of bionic limbs.
I’m not sure if this has already been talked about. But i would like to see this in-game.
Please let me know, if this is already in the works. Or has been talked about before.