In this topic the ideas are to be a frame work for a living forest similar to the myconoid creatures we have in the game. With some differences…of course. Open discussion and additions are welcome. As usual in my threads. I like exploration of ideas and any help in making the idea FLESHED out so to speak
The forest is one gigantic creature. Acting as an in game area that spreads across the map devouring pretty much everything in its path. The horror aspect is in my mind a culmination of several stories one can google search. Here are a few films for easy to view reference, that you may view or read about and see pictures of online.
-Silent Hill; both game series and the films. Janitor scene in the first film touches the wall and flesh material grows outward and tries to eat the main character. The flesh also has large boils that burst open with hungry insects.
-Jeepers Creepers films; the main creature eats humans for regeneration of his body.
-War of the Worlds(Tom Cruise version); The aliens use their people catching vehicles to pulp humans and animals and expunge the slurry all over the landscape to form a fast growing red plant, similar to vines.
-Vampire the Masquerade ;Tzimisce clan(flesh manipulation powers).
-Anime film Akira; when the dumb teenager has lost his control over his powers and body and begins growing into a flesh monster that crushes and absorbs literally everything.
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The Flesh Forest:
The forest is actually one large creature as a whole. The surface that we see is the how the beast feeds. The entire forest eats anything biological and tries to mimic what it ate. So a tree that is eaten looks like a tree made out of arms and legs and such. Same goes for bushes and shrubs. The ground floor is a tendril mass of “flesh” material that spreads and expands similar to Fungus and Triffids.
Similar to Fungal creatures and Triffid creatures in how they behave on the map. The forest spreads up and over buildings. Collapsing the building when sufficiently grown over. Vehicles too if they are not moving.
Player will require Environmental protection when even walking on the Flesh Forest(technically it is a creature, even though in code terms it is a map/building?) Every turn/tile the player or any creature walking around in The Flesh Forest moves, must role the dice to see if they begin taking damage from the Forest trying to consume them via acid? A non specifc(the tendrils clawing at them?
In the center of the initial spawn of this map creature should be a cave. The cave entrance similar to a standard entrance in game except made out of bones and flesh. Under ground and inside the creature are chambers of organs, veins, and pretty much what you would expect walking around inside a large living creature.
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Monsters:
-The “Boss” creature, “The Creeper” (inside the cave acting as the caretaker of the larger beast) could be the Jeepers Creepers monster. When you harm him, he can regenerate and heal really fast. You have to do a LOT of damage to kill him or use explosives and/or fire.
Boss dissection will result in the standard parts of a human. Except named Creeper(part in question) and the consumption of these bits will allow temporary regenerative function(so long as they are eaten before they rot). Also the Morale of eating these bits will be vastly negative; because they taste like dog $h!t and because you are eating this horrid monster(seriously wtf is wrong with you!!)
The regenerative properties can also mend a broken limb. So you have a negative morale debuff coupled with nausea and possible puking and poisoning. But the chance of heeling a broken limb and healing quickly all other damage. Is it worth the attempt killing this beast? Up you to you.
-Creepy Crawly; Sacks like a giant egg grow out of the Forest and inside it in the underground too. Similar to the Aliens of the Ridley Scott film. When the egg is attacked or damaged, they burst splashing acid around it like the lab scientists and their special acid circle move. Out pops the Creepy Crawly insects. While NOT acidic. They spawn from 1-5 critters that try and chew(like ants) anything around them.(Half Life Head Crab? But smaller)
-Flesh Tree; the trees of arms and legs will occasionally attempt to grab anything moving near them. The successful grab will then proceed to be a Chew/Bite attack which can do damage if the being does not break free of this grab.
-The Taken; Just about every creature that wanders through the forest can be absorbed and spat out into a Flesh form. All with the same color hue and replete with flittery tendrils wagging about looking for more living matter to absorb. Examples: Flesh Forest Zombie, FF Dog, FF Human(with the gear the NPC once had), etc. and so on.
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Reason to Risk?:
So ok. Why the hell would anyone sane enter into one of these beasts in the first place? Discuss Options.
Treasure Hunt: The Creeper “boss” being crazy difficult to kill could provide a body part that when eaten/consumed could mend broken limbs and heal you quickly. That could be balanced by the part rotting like any other food item. Also if “cured”, it would extend the expiration date of the organ/limb but heal you at a slower rate than when fresh.
Any other items or resources?
Quest for the Beasts destruction: There could be a stationary NPC. Inside the Shelters or something. Like the(whats the group called…) Old Guard? The government guy that chills in the refugee center. He or another NPC could provide a quest that his crew were killed and absorbed by it. Gives you a location for it and tells you you can keep all the military gear they had on his friends if you manage to kill them. Putting them “out of their misery”. Burning the beast could also be just for the grins.
Anything else?