[quote=“Joe_Carrot, post:4, topic:8836”][quote=“TinHeadDays, post:2, topic:8836”][quote=“Joe_Carrot, post:1, topic:8836”]“It should be just as possible to lead a slow and careful life in harmony with nature outside the cities as it is to make crazy laser-slinging assaults on superscience labs.”
– From the design outline (https://docs.google.com/document/d/1LhNpXGXmkPOxp_cp0-c9G7xqnihwApq-eZSa99exfcU/edit?pli=1)
Is anyone else feeling that the inclusion of so many tough new forest monsters makes ‘living in harmony with nature outside the city’ damn near impossible?
It’s at the point where the second I step foot into a forest area, one or the other of these ultra-tough critters is there and kills me in a few hits. Even with some decent armor and melee weapon, theres no way of dealing with these critters. My closest option is to burn the whole forest down, but thats not exactly ‘harmonious’.[/quote]
A few questions, first off…
What ultra-tough critters are killing you, what weapons are you using, and can you show us a map of the area please?[/quote]
Well, Zombears and Antlered Horrors. I can usually deal with a Grim Howler or the Zombie Cougar. The weapons I use are just whatever you can make from the shelter: Makeshift Crowbar or Cudgel. It’s just a basic map with all the default settings (http://cl.ly/image/0K3S2r161R0t)[/quote]
I do agree with StopSignal that forests took a HUGE difficulty boost, (I myself have encountered three Bio-Operatives while hunting in the forest.)
Map seems average, but since I’m assuming you’re new, play on Dynamic Spawn, Slow Zombies, and if you want you can lower zombie spawns and/or Mundane Zombies if your playing on Experimental. This should help alot, but keep in mind that your best chance for surviving early game is to hide in the basement for a few days after scavenging enough food, if Wander Spawns are on. This [should] reduce the amount of zombies in the town, and allow you to scavenage without having to deal with +6000 zombies in a small hamlet town.