[quote=“ZoneWizard, post:25, topic:13203”]The value/price system should be overhauled completely to not even use cash/credit at all as Kevin already suggested(shocking we can agree on something XD).
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Simple enough to overhaul…just time consuming because of all the crap we have in game lol[/quote]
Yeah, and that’s exactly why it’s not going to happen unless one of you actually goes out of their way to make this a thing. I suggest you compile a list of all the items in the game in a Word or a Notepad document and just start writing what their new values will be.
Think about what kind of grading system they will have to begin with (I saw 0-1000 being suggested, for example), then start giving each item a value based on said system. Have 0 be scraps of paper and other trash items, and 1000 be, say, the rarest bionic in the game. I don’t know. Either way, do that, then create multiple scenarios in which a few items will have their value changed - e.g when an NPC is damaged, items ABCDEF are valued in X more than what they would sell for without severe wounds or a medical emergency.
This would incentivize programmers to actually work on implementing your value system instead of having to go through the process of making this all up on their own. They’ll have a base which they can then criticize, improve and get player feedback on. Otherwise it’s just more “sounds neat - let’s not ever touch this again” talk, which is also fine, if you’re not really passionate about that something and don’t actually want it to be in the game. Somebody always has to do the dirty work, it just so happens that if you want change you might as well have to go and do it yourself.