Last time I argued against pre-cata prices, I got an answer like “but we don’t hhave any objective measure of prices other than pre-cata”.[/quote]
That argument doesn’t make any sense - you don’t need an “objective measure” - prices could simply be a number indicating relative value. Pick some low-value item, give it a price of one unit, and then price all other items relative to that item.
However, if there is something about the post-cataclysm world that gives value to pre-cataclysm currency, (such as vending machines), then you DO have an objective measure that could make things easier.
I think the vending machine prices might be used for that purpose (except I’m not sure if they are smashable - see below). The prices of the contents of vending machines is your link between pre-and post-cataclysm prices. Those prices stay the same - all other post-cataclysm prices get adjusted around the contents of vending machines. However, is it possible to smash a vending machine to get its contents? If not it should be, and when it is, it should compromise the currency again, and you can no longer use the vending machine prices as a baseline. In that case, should introduce a separate currency (or a non-material currency, that doesn’t really exist, and is just a number to denote value for use when trading items), since then the pre-cataclysm currency really would be (nearly) worthless.
That’s good - it’s correct to have both: a static pre-cataclysm price, and a (potentially variable) post-cataclysm price, which is the one that would be used in trade. But I’m not sure that the distinction is clear in-game…?
[quote=“Coolthulhu, post:11, topic:13203”]
Some specific items have post-cataclysm prices and those tend to be sensible, but most don’t.
I don’t see how you can even tell whether they’re sensible or not, if most items are insensibly priced… (the only way to judge the appropriateness of the price of an item is in comparison with the prices of other items)
A lot of items have relatively sensible prices: food, improvised weapons, weak guns.[/quote]
How do you know they’re sensible? Are you saying that the post-cataclysm prices of those items are already adjusted relative to the prices of the contents of vending machines?