Yes, it would be helpful if someone went through and made sure that no item was worth less than than the value of its disassembled components, possibly with some adjustment for the time and difficulty of disassembling it.
What I’d really like to do - but I have a lot of other projects - is get a list of every item in the game and all the recipes to make it or disassemble it. Then starting with these assumptions:
- raw materials like heavy sticks, scrap metal, and water are worth less than $0.01.
- unskilled labor is worth $2/hr, and skilled labor is worth $4* sqrt(best skill).
- 1 meat jerky is worth $3.20
- the cost to use a reusuable tool in crafting or dissassemblnig is 0.1% of the tool’s cost
go through and calculate the craft value based on the recipe’s materials costs and labor requirements, the salvage replacement value based on disassembling the item and selling the components, and the replacement value based on the cost of the cheapest equivalent item.
People would want to trade stuff at higher of salvage or replacement value. Stuff with a craft value higher than the salvage or replacement value wouldn’t get made, but you might see if to for sale if it can be salvaged or scavenged.
But again, that’s a lot of work and anyone who just goes through and fixes obvious discrepancies is doing the game a lot of good.