[size=8pt]My idea is in relation to when a new world is generated. As it currently stands, whenever you create a new world, it is randomly generated in its entirety with no set boundaries. The thought I am having is what if there was a preset boundary - more elaborately - the entire region of New England. The idea is that whenever you generate a new world, you have the base New England region boundaries but everything that is generated inside this region is random (city, trees, caves, bases, etc would all be randomized inside the region). This means that it doesn’t matter how many new worlds you generate, if you go far enough east or south (depends on where you are currently located), you will always reach the North Atlantic Ocean.
Of course this would set up a few issues such as what if you go west or north far enough, how would you limit the player from exceeding the range of the NE region? To that question, I have not the slightest idea. I am not sure how clear I am making my point so I will use an image. The base world generation will be the same every time (determining just how large the region is game wise is something else):[/size]
[size=8pt]This would never change, however, everything that is generated inside will be randomized. I am of the opinion that if this idea were to be more fleshed out, it could serve well by further enhancing immersion as well as back up lore game wise. Not being a programmer, I have no idea just how feasible this is as far as Cataclysm: DDA goes. It is just a thought and I apologize if this has been suggested before though I did do a quick search/scan and discovered nothing.[/size]