[quote=“Coolthulhu, post:29, topic:11207”]I just realized that adding new enemies isn’t really the best way to solve our current problem.
The problem is: current monsters can be trivially wrecked at higher levels and can’t fight back.
A better way of solving it would be to give them more armor of one type (bashing or cutting - in vast majority of cases cutting rather than bashing) and percentage armor piercing.
Though more ranged attacks is also good.[/quote]
Just realized. You’ve mentioned before the general idea of making the higher-tier enemies harder to kill, along with other ways to make them so. This idea, along with that idea of making them harder to stunlock, overall sounds feasible.
And I’ll repeat myself here as, this general concept would be the best way to improve the existing dangerous monsters that are already present and ubiquitous, whereas making a common city monster more dangerous offensively would be worse for the early game.
Thus, defensive buffs (or the addition of new defensively-strong monsters) is sane and logical for the general-purpose monsters the player might stumble into, but offensive buffs (or the addition of new offensively-strong monsters) are best implemented more precisely, to flesh out the monster variety of specific locations, ideally ones the player won’t blunder into unintentionally.