[quote=“pisskop, post:3, topic:11460”]presumably stamina could determine construction ability.
i think stamina is based in part on stats[/quote]I feel that stamina is too short term of a metric for construction, but sleepiness is too arbitrary as well.
Rather than implement an extra bar between the two, however, maybe long-term muscle strain and the like could be emulated by doing direct damage to the limbs, based on a small percent max health of such plus a tiny flat amount?
This will mean weak and fragile characters are capable of exerting themselves, but are not quite as good at it as stronger ones. This also means that a long hard day of body-wrecking work will not leave you in the best condition to be fighting zombies or getting shot at.
The idea on top of this, would mean that you would be able to work faster in a day an incur more damage per task, or work slowly and incur very little damage per task, and, assuming you are exerting your character a sane amount and haven’t been injured otherwise, you should be feeling right as rain the next day with the overnight healing.