Only Endurance/Constitution? Or will this stat-rework be a bit more like the S.P.E.C.I.A.L Stat System of the Fallout Series for example? We’re technically only missing 3 Attributes from there anyways, which would be Endurance, Charisma and Luck (I believe we can agree on that CDDA Dexterity = Fallout Agility). I guess Charisma is already covered with several mutations (pretty, very pretty and all the other mutations which impact npcs) as well as the speaking & bartering skills, but it would still be…nice to have a rough estimate for ‘charisma’ - like, a number between 1 and 100, with 100 being the ‘best’, so you can see if people will start running away from you on sight or if there is a chance that they’ll talk with you.
Luck on the other hand…well, Luck is always a…weird thing in these games. Luck plays a role in pretty much >everything<, and a high luck Stat would give the player obviously a slightly better chance at survival? It could be some kind of ‘jack of all trades’ attribute, which improves everything a bit, but you can’t dump all your points in it because it’s effect isn’t high enough. It would also work with item drops I guess, it’s not really necessary though…unless we can play in the Arcades, or maybe with other Survivors?
Wanna play some Poker? I get your fancy mininuke if I win. . . . He, wait, why is that light on the Mininuke blinki…