Full revert won’t happen because old UI couldn’t handle generic liquid tanks and didn’t display the changed turrets.
Making the new one more like the old one could happen if someone took the time to specify how it should work - what was good in the old one that the new one lacks.
So far I see automatically filling a vehicle tank that contains the same kind of fuel already.
Partly my fault here. I review changes, but usually let “three steps forward, two steps back” changes in if the author has a good record and promises to fix them.
The changes like that are necessary to fix some of the problems with the UI, such as giant blocks of empty space on any non-tiny screen, hardcoded inventory letter dependency “leaking” through filters or hiding information about why can’t an action by executed (important for gunmods), trial-and-error gunmod installation (“you can’t put x on y because it doesn’t have a slot/is loaded/is semi-auto” etc.) and having to scroll through all character inventory just to see map inventory (despite it having separate keybinds).
Another example of this is how the inventory/drop screens are different are now.
I assume it was just an incomplete migration. This counts as a bug.
Presentation goes a long way towards getting things done and not just shifting it to personal attacks.
Genuine criticism hidden in an angry rants is worth much less than same genuine criticism without the rant.
Wording alone can be the difference between “angry mong nitpicking” and “reality check and reminder to keep a direction”.