[quote=“vultures, post:17, topic:3442”]Yup, let’s have designer drugs. Designed for military testing, too. Let’s make them veiled - "This seams like some sort of high-grade stimulant.
You haven’t heard of it. Maybe your eyes will pop. Maybe it’s popcorn, let’s try it!"
What range of side and after-effects would you prefer other than plain addiction, and how would it support the !FUN! in the game?
Profanity is for quitters.[/quote]
Well you said it yourself, maybe not a lifetime of pain but a significant amount of time? Damage to the body? The chem “Psycho” in fallout would increase damage dealt while lowering intelligence, correct me if I’m wrong on this but having a stim level over 20 scares NPCs right?
Here’s the holotape from Operation Anchorage on Psycho, pulled it off the wiki for those interested.
[spoiler]Physician’s Log, Doctor Adrienn Adami, United States Army, Anchorage, Alaska forward base.
Considering what’s at stake, General Chase and I both feel the chem codenamed “Psycho” can be of significant use during this operation.
I’ve read the early clinical trials, and there are certainly some possible side effects – dementia, psychotic aggression. And of course addiction.
But the adverse effects seem limited. Okay, I do realize the chem was developed by Chase’s R&D division, but if the thing works it works.
Can we really afford to be picky at this point? Some of these groundpounders have family in Anchorage. I’ll give them any boost I damn well can.
I just hope my Hippocratic Oath is still speaking to me when this whole mess is over with…[/spoiler]