I feel like this game needs more drugs. That’s part of what makes Cataclysm, balancing an overdose with the threat of imminent death. But this game could have more details to it.
So, currently, this game has heroin, cocaine, and meth, and crack.
Well, on the streets, there are different grades of drugs.
I think there ought to be good versions of a drug, and bad versions of a drug. Depending on chance, and skill level, if manufactured.
Let’s say you find some skag heroin, or make yourself some with a low cooking skill. Let’s say you inject it. You ought to get sick. And there ought to be an item of a dirty needle, that could carry disease. A clean needle could be crafted somehow, maybe heating it.
Let’s say you cook up some bathtub meth at the first level you can craft it. It ought to be about 20% less stimulative because crank often contains impurities.
Once you level up though, you could cook chemically pure meth.
I think there ought to be steroids as well that you could take over a long time to increase your strength little by little.
There also ought to be PCP which could render you incredibly strong, but give you hallucinations and mood swings.
I think there also ought to be Krokodil craftable from codeine, when you can’t find oxycodone. But it should do like twenty damage to your arm every time you use it to simulate the gangrene.
Also, it would be fun to find LSD lying around. And there ought to be positive hallucinations. If there are hallucinations that trigger negative morale, then it should be relatively simple to recode and rename it to something like having a vision of Jesus or something and giving a positive morale boost.
What do you think? I would appreciate feedback, and if anyone would care to steal these ideas, please do.
Please steal these ideas.