I was talking about buoyancy I guess, water will actively try and push you up (and out) if you are floating while with air you “sink” (unless you have a lighter then air vehicle), so with air drag it’s something you are experiencing across the entire face of the vehicle were as a water based vehicle you only experience water drag across the portion of the vehicle that has displaced the water. With the boat being shaped right, the upward force of buoyancy and forward motion should reduce drag even more as the front end of the boat is pushed upward in the water reducing your surface area.
(None of this is me claiming you are wrong, just explaining what I ment when I was taking about air and water drag being different)
Not an expert though and I’m not going to pretend to be.
Does the game currently take vehicle shape into account when it comes to water vehicles? If not, does it just assume the front of the vehicle is just flat/square or how aerodynamic (hydrodynamic maybe??) does the game assume the boat is?
That aside, looking forward to any changes you decide to bring in.
If I can travel for a reasonable distance at 4mph I’ll be happy with that, stopping constantly to catch my breath was driving me up the wall and was really killing my enthusiasm for hand paddled boats as a transport method.