As the latest experimentals seemed to drift too much from my save (started getting errors about batteries among other things) and I read that the recommended way now is with the Z-levels enabled, I started a new character.
I had quite a bit of luck with my lab escape, spawning next to a exo-skeleton frame that made short work of the robots, but when I got to the surface and started my usual scavenging I’ve noticed that my character tires… a lot.
I’m running with stats through skills enabled, so right now it has 13-14 on all stats plus 3 or 4 in the relevant combat skills (melee/dodging/cutting/bashing etc), and military attire (combat boots, military pants, jacket), except for head (i found no helmet in the armory so it is wearing a kippah and a bike helmet plus a dust mask).
My go to scavenging weapon is a fire axe and I’ve noticed I cannot fend myself from a single zombie without getting extremely tired in the process. I almost died when I couldn’t disengage from a feral hunter and run out of breath in the middle of the combat (that I started with 4 1/2 bars of stamina) - I managed to kill him with two well placed bullets from my handgun before he managed to break my arm.
This is weird because usually my other characters did not have much problem with this engagement with similar stats and equipment. The only differences I noticed is that my character has the trait “overweight”, and this time I chose Krav Maga instead of Tae kwondo for the starting run, and of course the z-level thing, but I don’t think this will be a factor.
Have they been any recent tweaks to stamina management?