Okay, so the new update has made some changes to the way power, wheels, and weight affect vehicle speed. For the regular cars, it seems to be pretty reasonable, but for the heavier vehicles, it gets weird. Let me give some examples.
(Note: I’m using short tons here; 2000 pounds)
My angry hatchback from hell weighs 6 and a half tons. It has a gasoline V12 and a diesel V12, with six 32 inch wheels. It has a maximum safe speed of 113 mph. Cool. Makes much more sense than before.
I also have a decked-out fire truck that weighs about 17 tons. Same powertrain, and has 4 sets of 2 lengths of tank tracks. It has a safe speed of 66 mph. Little slow, but fair enough.
My 56 ton landship has the same powertrain and has 20 lengths of tank track. It has a safe speed of 30 mph. Not too bad.
-Here’s where it starts getting weird.-
Light Tanks and Self-Propelled Artillery come with 4 diesel V8s, with the Main Battle tank having 5.
The current maximum safe speed of a light tank is 7 mph.
The current maximum safe speed of an SPG is 4 mph.
Even the Maus could manage 8 mph, and it clocks in at 207 tons. Granted, the effective engine displacement is about half of the Maus, but the total weight is about 1/6, or less.
So it looks like something still needs some adjustment. Factors point to the diesel V8 being underpowered, but that could just be a symptom.
(I would also like to take this opportunity to compliment the devs on the new wind chill mechanics for driving without a windshield. That’s a really cool feature.)