Updated the game through the launcher build 11113 to 11116 a minute ago.
Seems that all the objects that you can use to get up/down Z levels are shifted out of place.
Reverting to 11113 fixes this.
I wanted to see if there is some setting I am doing wrong before figuring out how to place a bug report and seeing if anyone else is having this issue!
When I switched tilesets to other tilesets like Ultica, Retrodays, etc this issue was not present.
Now, UndeadPeople also had 3 versions packed in with it. One is MSX_Undeadpeople, New UndeadPeople, and legacy. I had this on MSX_UndeadPeople. Switching to New UndeadPeople solved this. Really confusing at first what is for what without digging.
But, looking on the creator’s github, he does have a new version out. So that wouldn’t hurt either.