Build 2896 Console, Commit 230d3dc
Very minor glitch that seems to be related to Z-levels. If a survivor starts underground (such as in a lab), while they can still spot traps (and traps otherwise act as if spotted for all intents and purposes, such as stepping on one prompting a warning), traps will not show up on the overmap. This bug persists until the survivor goes up or down a level, at which point traps behave normally again. Interestingly enough, previously-discovered traps then seem to get rediscovered (and show up normally). Based on some testing I did, this doesn’t seem to happen if the player starts out at surface level.