Ok, everything is going well-ish… there is something a little wonky with the number of zombies spawning so it may be a bit overcrowded till we get that fixed. Since I’m putting zombies in now, I figured we can go ahead and vote on the next building.
No kidding, spoilers
[spoiler]The Hood – city housing projects, semi-quarantined to keep the zombie ocean in
Cheyenne Mountain – as vache mentioned, an X-com like base… less science more military/command. Kinda strange having a mountain without z-levels. Optional simple ending (skill check survival and mechanics at 7?), “You hole up in the mountain and spend the rest of your life alone, struggling to keep the mountain fortress running…” Game Over
Poseidon Energy – nuclear power plant, we can vote on whatever kind of infestation it might have. Optional simple ending (skill check computers and electronics at 7?), “ In a moment of selflessness not seen since before the cataclysm you choose to overload the reactor hoping to wipe the cancer from the face of the Earth.” Game Over
The Compound – Cult Mecca, a chance to implement the more advanced cult units. Optional ending (skill check first aid and fabrication at 7?), “Following the research of the cult experiments you discover the key to controlling the infection is preserving the brain while allowing the body to revivify. With no one to aid you, you are forced to build a machine to perform the procedure for you. Everything goes dark for only a second… when you realize that you have failed. Strapped to the table you endlessly convulse as necrotic neurons in your spine fight for control over your body.” Game Over
The Plant – a robotics plant… not sure if I could keep a factory interesting on this scale, but I’m up for suggestions
Melchior Labs – chance to expand on lore or write a simple ending (skill check computers and first aid at 7?), “You hole up in the labs and spend the rest of your life futilely searching for a cure…” Game Over
Airport – could do military or civilian. Planes wouldn’t be more than vehicles with no wheels or we could just make them structures with salvageable engines just sitting where they should be. Either way, they would simply be place holders for if/when we get around to it. Optional simple ending (skill check driving and mechanics at 7?), “ After a day or two of repair work you take off in the small plane. The hours pass as you fruitlessly search for some remnant of civilization. With navigation systems down, returning home would be nearly impossible. The engine begins to stall as you find your journey coming to an end…” Game Over
Vault # - a civilian vault inspired by any one you like from the fallout universe
Other – any idea, blueprint, or drawing you might have I can add to the poll
Hooray for bad endings! I want my characters to (sadly) retire in a “not getting eaten”/more memorable kind-a way. If wouldn’t be expanded into more than a paragraph or so… but I think it would be cool. Maybe even make it skill/chance based so there would be some incentive to throwing a character to the roulette tables.[/spoiler]