[SOUNDPACK] Otopack

@SURVIVAL_MAN, i will upload updated mods from 2ch along with some of my updated stuff to my GitHub page, i will put the links here for anyone to freely use :slight_smile:

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Thanks for your work! Soundpacks are very uncommon around here. Your additions are very welcomed! I hope you stick around, also get in touch with the CDDA Launcher Github, so your pack will be featured there as well.

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A bug I encountered. When you use a flute (bone flute in my case), it not only place one tune. If you start moving it gets a bit… crowded with sound. Like… c̴̞̟̊͐̀͐̈́̇̑͛̋̐̓͌̆͘r̸̤̟͖̠̈́̍̀́̉̚o̸̮͎̥̬͊͋̋̔̆̄́́̀̚͠w̵̡̳̖͕̘̾͝d̷̗̓̽̊̉͗͒͂̈́̂͋͠ę̴̢͓̖̟̗̺̖̬̯̟̫̤̓̽̈́̊͐̑̈́̇͌̓̊͘d̶̰̺̫̖̖͖̬̫̺̈́̂̈́̚͜

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Loads fine on my android. I do have 6gb ram tho.

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I can’t download the files it throws a “ERR_SSL_VERSION_OR_CIPHER_MISMATCH” error on chrome and won’t open on edge either.

Would it be possible for someone to post another link for the sound pack I’ve heard good things about it.

install firefox, chrome gives all your data to google anyway

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So yeah any other ideas

If this only happens to you then:
Run malwarebytes.
Check you time, date and timezone.

your time and date is set up incorrectly, tell it to sync to a time server

Does anyone know how to make this soundpack compatible with other weapons mods? I’m using these mods and several of the weapons lack any sound, except when they’re silenced (I’ve only seen this happen with the Mossberg 464 SPX, so I haven’t checked other weapons yet).


I know this soundpack supports all vanilla weapons but I was wondering if there was any way to extend this to other weapon mods.

check the json files with notepad++, and insert your mod weapons as own jsons.

I’m pretty new to this but, can you point me to a guide on how to do that?

I didn’t use a guide, I just skimmed the files :blush:

Skimmed? Sorry I don’t get what you mean. I appreciate you putting up with my dumbass but, correct me if I’m wrong. So, what I need to do is change the variant below to the one in the other mod, right? For example, taking:
{
“type”: “sound_effect”,
“id” : “fire_gun_distant”,
“volume” : 60,
“variant” : “winchester_1887”,
“files” : [
“guns/00shot/00shot1.ogg”,
“guns/00shot/00shot2.ogg”,
“guns/00shot/00shot3.ogg”,
“guns/00shot/00shot4.ogg”,
“guns/00shot/00shot5.ogg”
]

and change it to

{
“type”: “sound_effect”,
“id” : “fire_gun_distant”,
“volume” : 60,
“variant” : “Ithaca_M37”,
“files” : [
“guns/00shot/00shot1.ogg”,
“guns/00shot/00shot2.ogg”,
“guns/00shot/00shot3.ogg”,
“guns/00shot/00shot4.ogg”,
“guns/00shot/00shot5.ogg”
]
Is that right or am I stupid? Again, thanks for taking your time helping me out with this.

yup, just make a copy of the entry, be sure you don’t screw up having comas at the end of every } and such except the very last entry, if it works, please upload your json file here cus I’m sure the soundpack author would happily include your mod support!

Hoo, man. This is going to take a fuckton of time then, I’ll get to it though.

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it’s good work and it’s what keeps this game going so strong <3

Ok then, here’s my sloppy compatibility patch for Moderns Weapons Expanded. It’s the complete package so just overwrite or do a fresh install.

Download:
https://files.catbox.moe/05vj46.rar
https://files.catbox.moe/8l4mqg.rar (Akimbo guns patch, only includes the .json for 9mm, .40, .44 and .45. Just drop them in data>sound>Otopack>guns)

I’ve only tested the handguns so I would appreciate if someone is willing to give me some feedback.

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I’m getting the same static noise playback during about 1/3rd of my melee weapon strikes that I was getting with @'s Soundpack, which this seems to be based on. It looks like @'s isn’t supported anymore?

I have no idea how to track down this error and suggest a fix. Is anyone else getting it?

I just commented on @'s pack before I found Otopack. I think it might be one of the ‘hit_flesh’ ogg files.
I did a few test myself but I’m no expert.
I disabled some files by simply renaming them and reloading the same point in the game over and over. I found that some of the ‘hit_flesh’ files in ‘small cut’ seemed to cause the issue when the player attacks.
then I noticed it happens when the monsters attack too. They use ‘hit1.ogg’ - ‘hit6.ogg’ for generic strikes.
Since the files look fine in audacity and VLC, its really hard to pin down whats causing the problem. Especially since some of the sounds seem to be repeated in different folders.
I’ve gone back to chesthole