Hello, I noticed that some weapons have odd physical properties, their weight/damage/volume doesn’t really make sense when compare to both the real world or the CDDA’s world (semi-realism).
In this thread I will try to address and propose some changes to those weapons, making them more realistic in the game world.
Most items in Cataclysm does not represent a single, actual real world item but the way I see it they represent a class/group of similar items with (somewhat) similar weight/height/length/volume. This is apparent in the fact that an item can be a component in many different kind of recipes, although the end product may differ greatly from each other. An example is the pipe (http://www.wiki.cataclysmdda.com/index.php?title=Pipe), you can get those from lockers and with some other components - craft them into all kind of stuff from pipe shotgun to pipe bomb to crowbar (see this http://smf.cataclysmdda.com/index.php?topic=3819.0) for my very rough calculation of the size of a “locker” pipe.
OK, now onto the main part.
Name: Heavy stick
Suggestion: Increase bash damage to 16, reduce to-hit to 2
Reason: Compare this to a two by four, it has almost identical weight but lower bash damage, higher to-hit. When talking about bash damage it’s pretty clear that the weight and how can you apply force to swing the weapon decide the damage. In this regard a heavy stick should do better (more damage) than a two by four.
Name: Baseball bat and Nail bat
Suggestion: Reduce bash damage of both to 26.
Reason: I feel like those two are too good as weapon, especially considering their weight in relation to other general bashing weapons.
Name: Pot
Suggestion: Reduce to-hit to 0
Reason: The pot isn’t a good weapon to hit zombies with. Better keep them clean for the next time you want to cook something.
Name: Frying pan
Suggestion: Reduce weight to ~2.8kg
Reason: I don’t know where the original number came from, but the average size of a cast iron pan is about 18-25 cm in diameter, about 2.8kg. Anyone with a better idea how much a “average” iron pan in CDDA universe weighs, feel free to suggest/correct me.
Name: Muffler
Suggestion: Increase bash damage to 22 and maybe reduce to-hit to -4 or -5 to balance it out.
Reason: It weigh around 9.5kg, might as well give it some hefty bash damage, while the negative to-hit still keeps it balanced.
Name: Pipe
Suggestion: Increase weight and maybe damage, to ~900g and 15 damage
Reason: Now this is tricky, I didn’t really specific a number because I simply don’t know what exactly the pipe in CDDA suppose to represent, according to the recipes and another thread there are “copper” pipe and “steel” pipe ingame, so decide the exact number will be hard. Anyone have suggestion for this?
Name: Rebar
Suggestion: Increase the damage a little, maybe 14. And this is not really relevant, but maybe rebar should be a possible component in crowbar crafting beside pipe.
Reason: Flavour.
Name: Wooden javelin
Suggestion: Nerf it a bit, as right now they are even stronger than wooden spear. I suggest decrease bash damage to 2, reduce volume to 4 and remove the WEAK BLOCK flag from it.
Reason: The change I proposed above is to make javelin a little weaker than wood spear in melee but the reduced volume means players can carry more of them around - that’s how I think a throwing weapon would work compare to its melee counterpart. Since the javelin is smaller and lighter, giving it a better bash damage don’t really make sense. The higher cut damage can stay the same.
That’s it for now, I may add more in the future, hope my suggestions match the realism I was going for. Any comments/criticisms are much appreciated.
Update1: Added wooden javelins to my list of suggestions.
Update2: Some changes to suggestion following the below discussion.