Some Postapocalyptic Melee Weapons that came to my mind

I was thinking about adding those to the game and would like suggestions about balancing and or realism of them while i try to figure out how github works or find someone who would make a pullrequest for them for me.

I already managed to get them to work just by copy/pasting into my game files.

sawblade axe: This is an axe made by attaching the blade of a circular saw to a pipe. It makes a decent melee weapon.
sawblade lajatang: A smooth and sturdy staff with a leather-wrapped grip and asawblade of a circular saw attached to each end.
spiked bat: A baseball bat with a large and slightly misshapen spike driven through it, an excellent melee weapon.
spiked aluminum bat: An aluminum baseball bat with a large and slightly misshapen spike driven through it, an excellent melee weapon.

Weapons: [spoiler]{
“type”: “GENERIC”,
“id”: “sawblade_axe”,
“name”: “sawblade axe”,
“description”: “This is an axe made by attaching the blade of a circular saw to a pipe. It makes a decent melee weapon.”,
“weight”: 1600,
“to_hit”: 1,
“color”: “dark_gray”,
“symbol”: “/”,
“material”: [“steel”],
“techniques” : [“WBLOCK_1”],
“volume”: 5,
“bashing”: 12,
“cutting”: 14,
“flags” : [“CHOP”, “DURABLE_MELEE”],
“price”: 27500,
“price_postapoc”: 1200,
“qualities”: [[“AXE”, 2]]
},{
“type”:“GENERIC”,
“id” : “spikebat”,
“name” : “spiked bat”,
“description” : “A baseball bat with a large and slightly misshapen spike driven through it, an excellent melee weapon.”,
“weight” : 1683,
“to_hit” : 3,
“color” : “brown”,
“symbol” : “/”,
“material” : [“wood”,“steel”],
“techniques” : [“WBLOCK_1”],
“volume” : 7,
“bashing” : 21,
“cutting” : 6,
“flags” : [“STAB”, “NONCONDUCTIVE”],
“price” : 16000,
“price_postapoc”: 1500
},{
“type”:“GENERIC”,
“id” : “alu_spikebat”,
“name” : “spiked aluminum bat”,
“description” : “An aluminum baseball bat with a large and slightly misshapen spike driven through it, an excellent melee weapon.”,
“weight” : 1315,
“to_hit” : 3,
“color” : “light_gray”,
“symbol” : “/”,
“material” : [“aluminum”, “steel”],
“techniques” : [“WBLOCK_1”],
“flags” : [“STAB”, “DURABLE_MELEE”],
“volume” : 7,
“bashing” : 22,
“cutting” : 6,
“price” : 16000,
“price_postapoc”: 1800
},{
“type”:“GENERIC”,
“id” : “sawblade_lajatang”,
“name” : “sawblade lajatang”,
“description” : “A smooth and sturdy staff with a leather-wrapped grip and a sawblade of a circular saw attached to each end.”,
“weight” : 2100,
“to_hit” : 2,
“color” : “light_gray”,
“symbol” : “/”,
“material” : [“wood”, “steel”],
“techniques” : [“WBLOCK_1”, “SPIN”],
“flags” : [“DURABLE_MELEE” , “NONCONDUCTIVE”],
“volume” : 7,
“bashing” : 4,
“cutting” : 26,
“price” : 44000,
“price_postapoc”: 2100 },

[/spoiler]
Recipes:

{
“type” : “recipe”,
“result”: “sawblade_axe”,
“category”: “CC_WEAPON”,
“subcategory”: “CSC_WEAPON_Cutting”,
“skill_used”: “fabrication”,
“difficulty”: 2,
“time”: 1800,
“reversible”: true,
“autolearn”: true,
“qualities”: [
{“id”:“HAMMER”,“level”:2},
{“id”:“SAW_M”,“level”:1}
],
“tools”: [[
[ “toolset”, 30 ],
[ “cordless_drill”, 15 ]]
],
“components”: [
[[ “pipe”, 1 ]],
[[ “circsaw_blade”, 1 ]],
[[ “nail”, 4]]
]
},{
“type” : “recipe”,
“result”: “spikebat”,
“category”: “CC_WEAPON”,
“subcategory”: “CSC_WEAPON_BASHING”,
“skill_used”: “fabrication”,
“difficulty”: 2,
“time”: 1000,
“reversible”: false,
“autolearn”: true,
“qualities”:[
{“id”:“HAMMER”,“level”:2}
],
“tools”: [[
[ “toolset”, 20 ],
[ “cordless_drill”, 10 ]
]],
“components”: [
[[ “bat”, 1 ]],
[[ “spike”, 1 ]]
]
},{
“type” : “recipe”,
“result”: “alu_spikebat”,
“category”: “CC_WEAPON”,
“subcategory”: “CSC_WEAPON_BASHING”,
“skill_used”: “fabrication”,
“difficulty”: 3,
“time”: 1800,
“reversible”: false,
“autolearn”: true,
“qualities”:[
{“id”:“HAMMER”,“level”:2}
],
“tools”: [[
[ “toolset”, 40 ],
[ “cordless_drill”, 20 ]
]],
“components”: [
[[ “bat_metal”, 1 ]],
[[ “spike”, 1 ]]
]
},{
“type” : “recipe”,
“result”: “sawblade_lajatang”,
“category”: “CC_WEAPON”,
“subcategory”: “CSC_WEAPON_Cutting”,
“skill_used”: “fabrication”,
“difficulty”: 3,
“time”: 1800,
“reversible”: false,
“autolearn”: true,
“qualities”:[
{“id”:“SAW_W”,“level”:1},
{“id”:“HAMMER”,“level”:2}
],
“tools”: [[
[ “toolset”, 60 ],
[ “cordless_drill”, 30 ]
]],
“components”: [
[[ “q_staff”, 1 ]],
[[ “circsaw_blade”, 2 ]],
[[ “nail”, 8 ]]
]
}