So, how does the new archery work?

The massive nerf to archery was unintended. Far too much damage, AP, and range was attached to arrows and bolts, and I removed most of that without actually improving things on the other side. My plan is to somewhat increase existing bows/crossbows stats to bring them in line with an overall theme, then add more bows/crossbows to continue that theme.

The end result should be that there are a lot more options, and archery scales better with your strength, while crossbows can scale well into lategame with appropriate resources. Or you could go into pneumatics, which will also get some serious love.

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