Update:
As promised, here is the first version of the mod. Aside from a few spelling errors (if you find any please inform me), the recipes and items seem stable enough.
https://dl.dropboxusercontent.com/u/120202176/Downloads/Cataclysm-DDA-master%20(B%26A%20mod%20Version%201).rar
7.3mb
[hr]
So I copied and pasted some stuff in the item and recipes files (not quite sure who to credit other than darklinwolf and whales at this point). This is just an expanded tree for bows and arrows, and some other neolithic items I think might be of some value. Any help or appraisal will be greatly appreciated. I claim no expertise in any of these fields.
All itemdefs:
{
"id": "bow_like_object",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "bow-like_object",
"description": "An object that looks like a bow from afar, but closer inspection will reveal its simple nature. This is a bow someone with absolutely no knowledge of bows would make. Solely based on popular depictions from movies and video games, this object merely tries to look and act like a bow, nothing more.",
"rarity": 0,
"price": 0,
"material": "WOOD",
"flags": "RELOAD_AND_SHOOT",
"skill": "archery",
"ammo": "arrow",
"weight": 18,
"volume": 4,
"bashing": 2,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 0,
"range": 1,
"accuracy": 45,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 70
},
{
"id": "10kg_bow",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "10kg bow",
"description": "Made using the most rudimentary knowledge of bows, this short and weak bow is just enough to take down small game in a shot or two.",
"rarity": 0,
"price": 140,
"material": "WOOD",
"flags": "RELOAD_AND_SHOOT",
"skill": "archery",
"ammo": "arrow",
"weight": 4,
"volume": 4,
"bashing": 2,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 2,
"range": 7,
"accuracy": 25,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 80
},
{
"id": "20kg_bow",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "20kg_bow",
"description": "A bow with a semi-powerful draw. Its relatively low draw weight gives a good draw speed, as well as precision for lack of strain on the user when the bow is fully drawn.",
"rarity": 0,
"price": 1400,
"material": "WOOD",
"flags": ["STR10_DRAW", "RELOAD_AND_SHOOT"],
"skill": "archery",
"ammo": "arrow",
"weight": 8,
"volume": 5,
"bashing": 2,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 4,
"range": 10,
"accuracy": 18,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 90
},
{
"id": "30kg_bow",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "30kg bow",
"description": "With a draw weight slightly above what professional users use, this bow can take down medium game, and even large game with enough skill.",
"rarity": 0,
"price": 1400,
"material": "WOOD",
"flags": ["STR10_DRAW", "RELOAD_AND_SHOOT"],
"skill": "archery",
"ammo": "arrow",
"weight": 5,
"volume": 7,
"bashing": 2,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 7,
"range": 13,
"accuracy": 16,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 100
},
{
"id": "30kg_bow_compound",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "30kg bow compound",
"description": "A bow that uses a set of pulleys to take the strain off the user when a bow is fully drawn to provide better accuracy. This does not mean however that the draw weight on these must be less than a bow with similar draw weight.",
"rarity": 0,
"price": 1400,
"material": "WOOD",
"flags": ["STR10_DRAW", "RELOAD_AND_SHOOT"],
"skill": "archery",
"ammo": "arrow",
"weight": 7,
"volume": 7,
"bashing": 2,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 7,
"range": 13,
"accuracy": 12,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 100
},
{
"id": "40kg_bow",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "40kg bow",
"description": "A bow with a draw strength rarely seen in modern day. The bow's power is akin to those of big game hunters in the safari. However, due to its draw weight, the draw time is slower, and the strain of the draw hinders accuracy.",
"rarity": 0,
"price": 1400,
"material": "WOOD",
"flags": ["STR10_DRAW", "RELOAD_AND_SHOOT"],
"skill": "archery",
"ammo": "arrow",
"weight": 6,
"volume": 5,
"bashing": 4,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 12,
"range": 18,
"accuracy": 20,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 110
},
{
"id": "50kg_bow",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "50kg bow",
"description": "Among the most distinctive things about this bow are the curled arms that turn away from the archer at the ends. Due to high workmanship, the high draw weight is much more efficiently transferred into throwing the arrow. The strain does however put a great deal of strain onto the user, lowering both accuracy and rate of fire.",
"rarity": 0,
"price": 1400,
"material": "WOOD",
"flags": ["STR10_DRAW", "RELOAD_AND_SHOOT"],
"skill": "archery",
"ammo": "arrow",
"weight": 7,
"volume": 9,
"bashing": 4,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 16,
"range": 22,
"accuracy": 25,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 120
},
{
"id": "65kg_bow",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "65kg bow",
"description": "The massive frame of this weapon belies its monstrous power and a draw weight at the edge of human capability. The immense strain that this bow puts on the user comes at a drastic cost of accuracy and rate of fire, but the power and range rewarded is unparalleled.",
"rarity": 0,
"price": 1400,
"material": "WOOD",
"flags": ["STR10_DRAW", "RELOAD_AND_SHOOT"],
"skill": "archery",
"ammo": "arrow",
"weight": 9,
"volume": 16,
"bashing": 8,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 24,
"range": 28,
"accuracy": 34,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 135
},
AMMO("arrow_like_object", "arrow like object", 7,100,AT_ARROW, c_green, WOOD,
// VOL WGT DMG AP RNG ACC REC COUNT
3, 50, 3, 0, 1, 28, 0, 10, "\
Something you would expect a person with no archery knowledge to make when asked to\n\
make an arrow. These would be much funnier if you weren't using these to save your life.\n\
This is nothing more than a slightly sharpened, nominally straight stick with a notch\n\
at one end after you find out it helps keep the bow string in position.",
0);
AMMO("arrow_fletched", "fletched arrow", 7,100,AT_ARROW, c_green, WOOD,
// VOL WGT DMG AP RNG ACC REC COUNT
2, 50, 3, 0, 5, 16, 0, 10, "\
An arrow with foils at the end of the shaft to stabilize it during flight.\n\
This arrow is much more accurate, and can travel further without corkscrewing in the air,\n\
allowing for far more accuracy.",
0);
AMMO("arrow_tipped", "tipped arrow", 7,100,AT_ARROW, c_green, WOOD,
// VOL WGT DMG AP RNG ACC REC COUNT
2, 50, 6, 1, 7, 18, 0, 10, "\
An arrow with a hard tip. The weight at the front gives stability during flight\n\
as well as momentum and can be expected to be accurate up to around 10 metres.",
0);
AMMO("arrow_prepped", "prepped arrow", 7,100,AT_ARROW, c_green, WOOD,
// VOL WGT DMG AP RNG ACC REC COUNT
2, 50, 6, 1, 8, 12, 0, 10, "\
With head and foils along side a fire hardened shaft. This arrow not only strikes\n\
hard, but with precision as well.",
0);
AMMO("arrow_metal", "metal arrow", 7,100,AT_ARROW, c_green, WOOD,
// VOL WGT DMG AP RNG ACC REC COUNT
2, 60, 6, 2, 6, 15, 0, 10, "\
A metal arrow. With a untempered head, and foils for stability. Heavier and made\n\
of sturdier materials, this arrow possess far better penetration and range, though\n\
at the cost of accuracy, and due to the lack of any tempering, it pales in comparison\n\
to what could have been produced prior to the cataclysm.",
0);
AMMO("arrow_wood_heavy", "heavy metal arrow", 7,100,AT_ARROW, c_green, WOOD,
// VOL WGT DMG AP RNG ACC REC COUNT
2, 90, 9, 3, 1, 28, 0, 10, "\
A weighted wooden arrow, much heavier than a standard fire hardened arrow. Extra twine\n\
and vegetation are embedded and twisted onto the shaft aiming to achieve the optimal place\n\
between accuracy and stopping power.",
0);
AMMO("arrow_metal_heavy", "heavy_metal arrow", 7,100,AT_ARROW, c_green, WOOD,
// VOL WGT DMG AP RNG ACC REC COUNT
2, 120, 10, 4, 0, 32, 0, 10, "\
An incredibly heavy metal arrow. While not tempered or hardened, its stopping power is unequaled,\n\
though due to its weight, remarkable skill is required to achieve accuracy, as well as a powerful\n\
bow to throw it far enough.",
0);
AMMO("arrow_exploding", "exploding arrow", 7,100,AT_ARROW, c_green, WOOD,
// VOL WGT DMG AP RNG ACC REC COUNT
3, 70, 16, 9, 6, 35, 0, 5, "\
This arrow has a small IED strapped to its tip. Horribly innaccurate, heavy, and\n\
bulky, not only does this contraption require expert hands to pull off a shot, it\n\
requires one to loose this with a small measure of confidence the shooter won't be\n\
caught in the blast radius.",
mfb(AMMO_EXPLOSIVE));