Triple post, oh my!
I went through with the renaming and some time issues with making the bestest bows. Since in my game with a long bow shooting arrows at 80 ticks per shot seems to be pretty fast already for most of the town coming at me at once with good bow skill, I’ve decided to make the last three bows a bit harder to make. I’m not a fan of adding in new items as the 52 item slots will remain AFAIK, and adding stuff just for one or two crafting recipes doesn’t seem like such a good idea in terms of trying to keep clutter down.
GUN("bow_like_object", "bow_like_object", 5, 800,c_yellow, WOOD, MNULL,
"archery", AT_ARROW,4, 7, 8, 0, 0, 28, 0, 6, 0, 1, 180, "\
An object that looks like a bow from afar, but closer inspection will reveal\n\
its masquerading nature. This is something someone with no knowledge of bows\n\
would make. Based on popular depictions raided from movies and video games,\n\
this object merely tries to look and act like a bow",
mfb(IF_RELOAD_AND_SHOOT));
GUN("10kg_bow", "10kg_bow", 5, 800,c_yellow, WOOD, MNULL,
"archery", AT_ARROW,4, 4, 8, 0, 0, 16, 0, 6, 0, 1, 140, "\
The staple of hunter gatherers since neolitic times. Made using the most rudimentary\n\
knowledge of bows, this short and weak bow is perfect for taking down small game\n\
and, sometimes, humans with enough skill.",
mfb(IF_RELOAD_AND_SHOOT));
GUN("20kg_bow", "20kg_bow", 5, 800,c_yellow, WOOD, MNULL,
"archery", AT_ARROW,8, 5, 8, 0, 0, 14, 0, 6, 0, 1, 100, "\
A bow with double the draw weight of the previous bow. This six-foot long\n\
wooden bow is reminiscent with the english longbow but far weaker. Even so, this\n\
bow takes a fair amount of strength to draw. Arrows fired from this weapon have a\n\
good chance of remaining intact for re-use. It requires 10 strength to fire",
mfb(IF_STR8_DRAW)|mfb(IF_RELOAD_AND_SHOOT));
GUN("30kg_compoundbow", "30kg_compoundbow", 5, 800,c_yellow, WOOD, MNULL,
"archery", AT_ARROW,5, 7, 10, 0, 0, 12, 0, 6, 0, 1, 100, "\
A bow that uses a set of pulleys to take the strain off when a bow is fully drawn.\n\
This does not mean however that the draw weight on these must be less of other bows.",
mfb(IF_STR10_DRAW)|mfb(IF_RELOAD_AND_SHOOT));
GUN("40kg_bow", "40kg_bow", 5, 800,c_yellow, WOOD, MNULL,
"archery", AT_ARROW,6, 5, 10, 0, 0, 12, 0, 6, 0, 1, 75, "\
A curved bow, that has deflexes near the ends of the bow. This bow conquered half the\n\
asian continent. And rightly so due to its tremendous draw eight. This bow is made to kill\n\
things that don't want to be killed by arrows. The first bow meant, not for shooting at wild\n\
game, but to annihilating one's enemies in armed and armored combat.",
mfb(IF_STR10_DRAW)|mfb(IF_RELOAD_AND_SHOOT));
GUN("50kg_bow", "50kg_bow", 5, 800,c_yellow, WOOD, MNULL,
"archery", AT_ARROW,5, 5, 10, 0, 0, 10, 0, 6, 0, 1, 70, "\
This bow has curled arms that turn away from the archer throughout their length.\n\
Another bow developed on the steppes of Asia, its complexity in make can only be matched\n\
by its lethality.",
mfb(IF_STR10_DRAW)|mfb(IF_RELOAD_AND_SHOOT));
GUN("60kg_bow", "60kg_bow", 5, 800,c_yellow, WOOD, MNULL,
"archery", AT_ARROW,6, 7, 10, 0, 0, 6, 0, 6, 0, 1, 65, "\
Pooling all the bow making and archery knowledge you possess, you churn out\n\
a bow of such draw weight, lesser humans would strain to match at a quarter draw. This bow,\n\
like those of ages long past, is made to killed heavily armed and armored human beings,\n\
among other things. And at just under 140lbs per draw, one would not expect anything less\n\
from a bow with a draw weight equal to lifting over half your own weight.",
mfb(IF_STR10_DRAW)|mfb(IF_RELOAD_AND_SHOOT));
{
"result": "bow_like_object",
"category": "CC_WEAPON",
"skill_pri": "archery",
"difficulty": 0,
"time": 15000,
"reversible": true,
"autolearn": true,
"tools": [
[
["hatchet", -1],
["knife_steak", -1],
["knife_combat", -1],
["knife_butcher", -1],
["pockknife", -1],
["scalpel", -1],
["machete", -1],
["broadsword", -1],
["toolset", -1]
]
],
"components": [
[
["stick", 1]
],
[
["string_36", 2],
["sinew", 200],
["plant_fibre", 200]
]
]
},
{
"result": "10kg_bow",
"category": "CC_WEAPON",
"skill_pri": "archery",
"skill_sec": "survival",
"difficulty": 1,
"time": 15000,
"reversible": true,
"autolearn": true,
"tools": [
[
["hatchet", -1],
["knife_steak", -1],
["knife_combat", -1],
["knife_butcher", -1],
["pockknife", -1],
["scalpel", -1],
["machete", -1],
["broadsword", -1],
["toolset", -1]
]
],
"components": [
[
["stick", 1]
],
[
["string_36", 2],
["sinew", 200],
["plant_fibre", 200]
]
]
},
{
"result": "20kg_bow",
"category": "CC_WEAPON",
"skill_pri": "archery",
"skill_sec": "survival",
"difficulty": 3,
"time": 15000,
"reversible": true,
"autolearn": true,
"tools": [
[
["hatchet", -1],
["knife_steak", -1],
["knife_combat", -1],
["knife_butcher", -1],
["pockknife", -1],
["scalpel", -1],
["machete", -1],
["broadsword", -1],
["toolset", -1]
]
],
"components": [
[
["stick", 1]
],
[
["string_36", 4],
["sinew", 400],
["plant_fibre", 400]
],
[
["superglue", 1]
]
]
},
{
"result": "30kg_compoundbow",
"category": "CC_WEAPON",
"skill_pri": "mechanics",
"skill_sec": "archery",
"difficulty": 3,
"time": 15000,
"reversible": true,
"autolearn": true,
"tools": [
[
["hatchet", -1],
["knife_steak", -1],
["knife_combat", -1],
["knife_butcher", -1],
["pockknife", -1],
["scalpel", -1],
["machete", -1],
["broadsword", -1],
["toolset", -1]
],
[
["wrench", -1]
],
[
["screwdriver", -1],
["toolset", -1]
]
],
"components": [
[
["stick", 1]
],
[
["string_36", 6],
["sinew", 600],
["plant_fibre", 600]
]
[
["scrap", 8]
]
]
},
{
"result": "40kg_bow",
"category": "CC_WEAPON",
"skill_pri": "archery",
"skill_sec": "survival",
"difficulty": 5,
"time": 1440000,
"reversible": true,
"autolearn": true,
"tools": [
[
["hatchet", -1],
["knife_steak", -1],
["knife_combat", -1],
["knife_butcher", -1],
["pockknife", -1],
["scalpel", -1],
["machete", -1],
["broadsword", -1],
["toolset", -1]
]
],
"components": [
[
["log", 2]
],
[
["string_36", 4],
["sinew", 400],
["plant_fibre", 400]
],
[
["superglue", 2]
],
[
["leather", 6]
]
]
},
{
"result": "50kg_bow",
"category": "CC_WEAPON",
"skill_pri": "archery",
"skill_sec": "survival",
"difficulty": 8,
"time": 432000,
"reversible": true,
"autolearn": true,
"tools": [
[
["hatchet", -1],
["knife_steak", -1],
["knife_combat", -1],
["knife_butcher", -1],
["pockknife", -1],
["scalpel", -1],
["machete", -1],
["broadsword", -1],
["toolset", -1]
]
],
"components": [
[
["log", 6]
],
[
["string_36", 6],
["sinew", 200],
["plant_fibre", 200]
],
[
["superglue", 6]
],
[
["leather", 12]
]
]
},
{
"result": "60kg_bow",
"category": "CC_WEAPON",
"skill_pri": "archery",
"skill_sec": "survival",
"difficulty": 10,
"time": 7200000,
"reversible": true,
"autolearn": true,
"tools": [
[
["hatchet", -1],
["knife_steak", -1],
["knife_combat", -1],
["knife_butcher", -1],
["pockknife", -1],
["scalpel", -1],
["machete", -1],
["broadsword", -1],
["toolset", -1]
]
],
"components": [
[
["log", 12]
],
[
["string_36", 12],
["sinew", 1200],
["plant_fibre", 1200]
],
[
["superglue", 12]
],
[
["leather", 24]
]
]
},
How feasible would it be to make crafting take several days? In real life the manufacture of the parts had to be planned several months before hand due to the time and resources required.