Hello,
in order to make random NPCs more viable I believe it is neccessary to have a piece of furniture available, in order to protect your stuff from thieves. Now, this had been discussed a couple of times, coming to the solution that locks would be the ideal way of handling stuff, however I propose this idea (which I believe I can just code myself):
- In evac shelters you can find a “locker” that is easily lockable by using an electronic “evac key-card” on it, which you can find in one of the regular lockers.
The in-lore idea here being, that the designers of the evac shelters considered that there could be thieves around, trying to steal stuff from the poor evacuees, so they give them a robust “safe” to store their valuables in, and which is easily accessible.
“Evac Shelter Cards” are usable in every evac shelter.
If you have better ideas for names, please come forward with them.
If a dev is currently working on locks and advanced mechanisms and such, this idea is probably not as merge-worthy, but that’s one of the reasons I created this thread.
TL;DR: One (?) “Locker” in every evac-shelter, with also an electric key card for opening/locking that “locker”. Is robust, very easily accessible and pretty much the only purpose is to hide your stuff from NPCs.