Here’s mine. Scratch built. I shouldn’t be surprised but the biggest problem was either the garage door (a log gate, can’t remember what they’re called) or the downstairs (holy cow does mining wipe you out).


The basement, basically the armory. I built lockers into each wall niche to store armor/gear ‘sets’. While arbitrary, it does make it easier when I want to come get my ‘heavy survivor set’ and bigbigbig guns. As opposed to merely bigbig guns.

The infrastructure. Basically the same as what AlliW posted above, a solar array built through the walls with milcomp armor/boards replacing the walls. Been ridiculously lucky this play-through and disassembled a Plutonium generator for the Minireactor for the base. Only found 1 copy of Robots for Fun and Profit though and that was like year 2.
Other thoughts: Gardens to the east, walled in, locker with seeds/fertilizer in the corner. Turrets (beam, so I don’t have to grunt ammo around for them) at a few points, and planning to add more when materials come available. Also walled in the solar array, same as reasons above, annoying to fix. Set a Welding Rig and Forge up in the crafting room and the garage, mostly for aesthetics, as I can’t run the one in my rig enough to even dent the batteries. Metal doors, no exterior view (if I can see them, they can see me) but lights in every interior room. Well, big ol water cistern in the north room.
Fun to build. I think I’m done with this guy, though, even if I’m missing some of the CBM’s for 100 completism.