Separate font settings for world and menu

Suggestion is just like it says. I have a decent looking font for 13x13 size, but words look terrible with square fonts. I don’t care if the font has to be the same, but it’d be super convenient if world rendering and all menus could have separate font sizes (on SDL at least).

The font is Veramono by the way, and you get visual errors if your viewport ends up overlapping the start menus stuff, on Windows (that is, if on creation it overlaps, otherwise you can move it around just fine when it looks normal)

It might even be a general pathway towards tiles, since world rendering and menus will have to be separated at some point.