Since experimental version #4574 if the console font size is different than the map font (or vice versa) in fonts.json, the UI will not refresh properly when using ASCII tiles. For example, parts of the advanced inventory will remain on screen if opened and closed.
Yep. I use “retroasciifont10.png” as overmap typeface, and recently the map screen is a little buggy, with empty black areas that you can clean up moving around the cursor.
[quote=“Marte, post:4, topic:11615”]Yep. I use “retroasciifont10.png” as overmap typeface, and recently the map screen is a little buggy, with empty black areas that you can clean up moving around the cursor.
May be this is correlated…[/quote]
Same thing here, Marte. I rolled back to original overmap font because of this. Thanks for commenting.
Plus: the map issue with custom overmap typeface seems to be fixed, but the problem is still present in debug section. For example, yesterday I’ve manually spawned a “bandit camp” to ovveride the infamous “Old Guard” bug… And “overmap edit” screen was a real mess, using “retroasciifont10.png” (black blocks + menù pieces here and there…).