Fonts sizes and rendering are broken:
I was able to whittle the problem down a little, but it results in a really terrible looking game.
I’d like if someone could chime on different version (and date) effects on rendering. I can personally go binary digging through dates to find what day/pull the font rendering took a turn, just not at the moment.
I compiled a master for the Raspberry Pi and some letters/numbers have issues, even at default size. Is nobody noticing?
Wait I rotate through SquareSmallcapsRM, Terminus, FantasqueSansMono Nerd Font Mono and ShureTechMono.
I have since an accident no more frames at all. Maybe it is related to some kind of font config…