SDL version problem

Hi ! I’m using SDL 0.B 2412 (same thing happened on 0.B stable) when i play with tilesets turned off i get parts of menus, buildings and previous messages left on the screen. Because of that game looks weird sometimes and side menu is almost unreadable.

Screenshot:
https://www.dropbox.com/s/a1mc6rcqjberjsy/0b.png or http://oi61.tinypic.com/2z52dyw.jpg
if dropbox doesn’t work.

Anyone got similar problem ?

I’m on windows 7 with radeon hd5450 if it helps.

Tiles are having problems now too, at least with software rendering. Dunno what changed about the display since 0.A.

It’s working again, I was just dumb and changed the font width wrong (didn’t change it for map and overmap dunno why I did that :confused: ).

I haven’t tested it with software rendering yet, but with hardware everything seems alright now.