I get where you’re coming from, but I don’t alot recipe difficulty based on how “good” they are, but on how hard they are to make. A good salad isn’t all that hard to make, but if you have the right ingredients, it’s healthy, tasty, and has a decent amount of nutrition (I’m assuming it has some meat or more substantial stuff than greens in there). Same as anything else, some crafts might be easy to make, but very useful, others might be hard to make and not that great, that’s fine.
I’m fairly strongly against making poisoned food out of good ingredients, yea it’s quite realistic, but it’s a HUUUUGE PITA for the player. You should already be able to fail and destroy ingredients though, unless something is broken? On the other hand, there are various ingredients that are bad for you in their natural state that you can make good food out of, haggis and chitlins come to mind. Mmmm, chitlins.
I’m pretty adamant about a food quality stat just improving its morale bonus, not sure if you were implying that or not.
@GlyphGryph: “not having cooking” even if it’s a low-range skill (say no recipes require higher than lvl 6) is a failry absurd stance to take, of course it’s worthwhile (essential even) within it’s range, but it just caps earlier than some skills, because there is no use for advanced cooking skills in the cataclysm. As I already pointed out, if you don’t want it “stealing” focus, you can toggle its advancement off, meaning using it polishes away rust but doesn’t use focus.
Driving has a similar situation, advancing it past lvl 5 or so is pointless except in some fairly extreme self-created scenarios, but you haven’t made a case for why that’s a problem.