Kevin, I think we’re on the same page (or close enough). I’m not sure where the poison thing came from though, that wasn’t my idea.
My point about big recipes isn’t the quality or difficulty of them, it is more about what you are putting into the recipe versus what you are getting out of it.
If the ingredients have a nutritional and morale value combined that exceeds or only equals the output of the recipe then then there’s an issue. The larger the number of ingredients combined in a recipe, the more of a bonus you should get.
A really good example of a recipe is the Johnnycake.
The recipe gives you 6 portions of johnnycake; each portion gives 20 nutrition and 2 fun.
The ingredients are 1x cooking oil and 2x cornmeal or flour.
Taken alone those things give almost no nutrition and actually give negative fun. That is perfect. That is how cooking can be useful. You are taking ingredients from the environment that have zero use to the player with no cooking skill, and are turning them into a valuable food item.
But not all recipes work quite this way. Take Meat Soup for example:
Meat Soup grants the following: Nutrition 160, Enjoyability 2(more when hot and fresh obviously). One portion.
It is made using 2x meat chunks, 2x broth, and 1x Optional Item, which includes raw pasta and potato. Let’s assume potato because it best exemplifies what I’m talking about. I’m going to leave out the water/quenching aspect of the recipe for the sake of staying focused.
If, instead of making meat soup, you ate the broth and simply cooked the meat chunks and potato (neither require any additional ingredients to make).
This would give you:
50 nutrition and 8 Fun per cooked meat (plus stacking fresh+hot bonuses) for a total of 100 Nutrition and 16 Fun.
30 nutrition and 1 Fun per broth (plus stacking fresh+hot bonuses) for a total of 60 nutrition and 2 Fun.
20 nutrition and 3 Fun for the baked potato (plus fresh+hot bonuses)
In other words, you just turned 180 nutrition, 21 Fun, plus whatever Fun you get from stacking Hot+Fresh modifiers, into a single huge item worth 160 nutrition, 2 Fun, and only one hot+fresh modifier (I admit I am not sure how the hot+fresh modifiers work across multiple food items).
This is sort of what I am talking about. There are quite a few recipes like this. For the most part the baking stuff is great because you get multiple portions and the benefits always vastly outweigh simply not cooking those ingredients. But then you have recipes like Meat Soup where you are actually, objectively wasting resources.
With recipes like that, I ask again; Why Cook.
It wouldn’t be terribly difficult to rebalance recipes to make them more attractive, but it would certainly be tedious.
Personally, I would give the soup more than one portion and make the portions (combined) worth more than the items it uses.