[quote=“Catfoodbob, post:27, topic:7039”]I have bean thinking about thins for a bit today, and this topic seems relevant enough.
But why not have a separate tab for starting skills and professions in the char creation screen, to where there is a seperate point pool from the attributes and stats.
Basically Prof, Skills, and some sort of starting disadvantage/advantage tab.
like you can get points for already having a bite wound/ infected arm in exchange for skill points or a certain profession.
a small list of advantages and disadvantages.
-ideas[/quote]
From if I’m understanding you right, that’s basically what I’m doing. You can compile the source from my branch too see if it’s close. As for your ideas, a lot of them are good, although the fire one just seems like too much of a crapshoot for the player on how bad it is. But I’ve basically just added a scenario tab that functions similarly to what you’ve suggested, if I understand you correctly.